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Second Life . . . Looks Familiar . . .
Sheba
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Post Posted: Mon Aug 15, 2005 2:56 pm
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Anyone ever play Second Life ?

Reminds me of TSO, but an upscaled version of it . . . it could be interesting.


Regards,

~*~ Carrot ~*~

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Re:Second Life . . . Looks Familiar . . .
Greg
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Post Posted: Mon Aug 15, 2005 5:44 pm
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I've been tempted to try it but I've never had the time and inclination. It looks like the resolution is less than The Sims 2, but it's all 3D and interactive.

Based on the screen shots, I'd guess that behavior inappropriate for children is common. This does nor surprise me.

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PrincessAnneliese
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Post Posted: Fri Aug 25, 2006 11:18 pm
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It's wery intresting game.(i think)
dmchess
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Post Posted: Sat Aug 26, 2006 8:00 am
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Have never played it, but I've heard alot about it. Seems quite cool. (There are some impressive (and unimpressive!) second-life-related picture galleries on flickr.)
I'm in!
dmchess
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Post Posted: Tue Nov 28, 2006 2:09 pm
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I've now played Second Life a bit (over Txgiving weekend). It falls just short of being fun so far; every time it almost gets fun it locks up, or crashes, or otherwise misbehaves, or I just sort of get tired of it. But it's almost there! *8)

So far I've: played around with the appearance and gender of my avatar some, made a few things (a barrel that hangs in midair and spins around, and if you sit on it you spin around too; a waving blue tentacle that you can wear on your head; and a trampoline that boosts you into the air if you step on it, but only in some circumstances), walked around gawking at huge varieties of (mostly lame, but some really cool) stuff that other people have made, talked to a few people, and restarted the client program many many times.

Greg's entirely right that adults-only content and behavior is pretty common, but the main server is adults-only by policy. There's also a "Teen Grid" where PG is the rule (and if you're under 13, I think it is, you aren't supposed to have an account at all). Nothing wrong with adults-only among adults, after all. *8)

Some pictures from my adventures.

TS2-related: the client interface is just enough like TS2, but just different enough, to be pretty annoying! I think TS2's camera and general movement model is much more flexible and intuitive, and I'd love to see a "use TS2 keys and camera controls" option in the client...

(And so far I haven't paid a dime to anyone. The chances that I'll eventually pay at least some money in order to be able to do a few more things are probably pretty good, unless my interest wanes.)
miros1
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Post Posted: Tue Nov 28, 2006 2:34 pm
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Cool!

Lise made a little money making stuff for people to buy. I remember a pair of boots with dragons on them.

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dmchess
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Post Posted: Tue Nov 28, 2006 4:40 pm
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Yeah, apparently some people have made serious real money in the virtual world (there's a market-determined exchange rate between in-world dollars and $US), by doing things like buying vacant lands, putting nice houses onto them, and selling them at a profit. Or at least so the press would have us believe... *8)
Greg
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Post Posted: Tue Nov 28, 2006 7:35 pm
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So that's where everybody went!

Is Second Life slow? Do the 3D characters walk around at normal speeds with natural-appearing animation? Our attempts to venture in virtual 3D worlds didn't fare so well because they were slow even on the fastest machines.

In your screen shots it looks like the resolution is about that of the original The Sims, but mapped onto a 3D world.

I have been wondering how much of the representation of Second Life as a potential virtual-world business is just plain hype. I heard they have 26,000 subscribers. That's a reasonably sized community, so it's not surprising that it can support a few artists; but whether those artists are making a living or earning enough to buy a pizza once a month is another question.

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dmchess
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Post Posted: Wed Nov 29, 2006 9:31 am
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Second Life is sometimes slow on our home Windows machine, but that machine is definitely not a gaming machine. The graphics card in particular (NVIDIA 6200) is just above the SL minimum, and a bit below the recommended (which is 6600 or better in nvidia I think), and I suspect that makes a big difference. My pictures would probably also look better if I had a better graphics card.

The characters do walk (and run, and fly) at natural-feeling speeds, with not entirely lame animations. *8) Somewhere between TS1 and TS2 in realism as far as avatar animation goes, I'd say.

Quote:
I heard they have 26,000 subscribers.

Hm. That's either a very old number, or it's based on some different definition of "subscriber", or it was actually an estimate of the peak number of simultaneously logged-in subscribers. The home page currently says they have 1,703,505 subscribers, 688,357 of whom have logged in in the last 60 days, and 9,521 of whom are online at the moment. They've been accused of inflating those numbers, of course, but given that becoming a member is pretty easy and entirely free I believe at least the first one. *8)

As to making RL money, here's a story about one SL member who's said to have made over a million real-life dollars buying and selling SL realestate. Take the story with appropriate salt, of course, but it seems not entirely implausible. I mean, if cellphone ring tones can be a multi-million dollar business, anything's possible!
Sita
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Post Posted: Tue Feb 13, 2007 11:21 pm
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Looked in tonight.
It looks like fun, I'll be going back. I was a bit worried it would be very commercialised. And of course there are lots of kiblings standing around and txtng 1anuvr. But I met some nice people, and the building tools look very doable. I managed to make my avatar a quite passable blouse already. The landscape looks interesting too.

Yes, it feels rather like TSO, which I have missed mightily since I couldn't play it any longer (some change in our firewall software stopped me altogether). There are shops and casinos where you spend your money, and which make it very easy to buy more Linden $ to spend there. And many many people giving a certain kind of freebie... so that's one thing you can't do for money.

(From reading around I think the artists might just manage a milkshake once a month. Only the big entrepreneurs do really well. But I wouldn't mind a milkshake smile maybe I could even make enough to pay my sub.
Greg
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Post Posted: Wed Feb 14, 2007 8:00 am
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I think what's needed in cyberspace is an economy where trade results in an increase in everybody's wealth.

I've never played around with Second Life so I don't know if anyone has figured out to do that yet, but I still have a feeling that the answer is out there somewhere!

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Sita
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Post Posted: Wed Feb 14, 2007 8:56 pm
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well only the pyramid selling people (j/k) razz

Mind you after Sims 2 and ATITD the graphics is very poor.
miros1
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Post Posted: Wed Feb 14, 2007 9:17 pm
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Moon Society actually has a nice chunk of territory in Second Life. Wonder if they convinced the proprietor to turn down gravity for them...

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Sita
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Post Posted: Thu Feb 15, 2007 9:52 pm
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ooh where? I'll go look for them.
Sita
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Post Posted: Fri Feb 16, 2007 9:44 pm
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Here is Elspeth, enjoying a hard-won cigar. Yes, she is at Lorian's Fetish NightClub. But she earns her money sitting on special chairs!

Looking at her, her jacket rather reminds me of someone in the Meat Market.

The best thing about the game, for me, is that it is HEAPS easier to make stuff than in Sims. The game appears to be designed not just to let players make stuff, but to ENABLE them to do it.

And since I love to make things, the sky's the limit!

Terribly commercial though. Gameplay IS mostly about money. When game money is convertible into real $$ I suppose that is inevitable. And contrary to the media waffle this week in the UK, it is NOT easy to make a substantial amount of RL money in 2L - unless you can invest a few thousand real dollars for a gamble on property.

And no SimPE to battle with. coffee
Second Life . . . Looks Familiar . . .
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