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Sims cannot initiate interactions with an NPC sim
Greg
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Post Posted: Thu Feb 03, 2005 8:46 pm
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This isn't high-tech object-creating stuff, but it's a question that has been bugging me.

I have a sim in my game named Cherry that none of the other sims can initiate an interaction with. She started life as an NPC and she might have once been driving their cars and limousines.

I can select Cherry and have her initiate interactions with other sims just like everybody else, but if I have a different sim selected, I can't click on Cherry to do something. For example, she's married now, and her husband can't admire her or give her a back rub. If he wants to kiss her, she has to be the active character and initiate the kiss.

I've tried all kinds of things using the Sim Browser, including fixing her NPC Type, but to no avail. I also used the Testing Cheats to make her selectable, but that didn't work. I finally concluded that I don't know what I'm doing.

Is there some flag somewhere that I can get to with SimPE that will allow other sims to initiate interations with her?

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Greg
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miros1
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Post Posted: Thu Feb 03, 2005 9:11 pm
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So apparently the process of an NPC becoming a "real" Sim isn't as seamless as it might be?
Marmy
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Joined: 05 Sep 2004
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Post Posted: Thu Feb 03, 2005 10:26 pm
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I have a neighborhood that I started for the Legacy Challenge and so far I'm about 7 generations in. One of the "rules" of the game is that you have to marry NPCs only. You can't create any sims other than the original family and I've never had the problem that Greg is having with Cherry.

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Greg
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Location: Happy Valley
Post Posted: Thu Feb 03, 2005 10:35 pm
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I've had the same thing happen when I teleport in any of the drivers.

There's something odd about that particular type of NPC. I tried it with another driver today.

Changing the NPC Class in SimPE doesn't fix it, so there must be some other flag lurking out there somewhere.

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Greg
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Quaxi
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Post Posted: Fri Feb 04, 2005 7:27 am
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Did you make the NPC playable with SimPE?

Most NPC Characters have special BHAVs (Behavior Functions) in their Character Files. If they are not changed after making a NPC playable, the Interactions may be hidden.

So if you have a backup Copy of the Neighborhood, you could try to export all GLOB, TTAB, TAS, BHAV and BCON Files from a "normal", working Sim, then delete all those Files in the exNPCs Character File and Import the previous extracted Files.
Greg
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Joined: 30 Aug 2004
Posts: 6672
Location: Happy Valley
Post Posted: Fri Feb 04, 2005 7:20 pm
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Aha! No, I haven't tried messing around with the BHAV's yet. That might also explain some of the ther NPC's that you can't interact with, like the Hula zombie. This opens up a whole new realm of possibilities!

I'll give it a try and report back.

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Greg
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Greg
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Location: Happy Valley
Post Posted: Sat Feb 05, 2005 10:20 am
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Just to log my adventure with this so far: I found that Cherry Perry has a lot more BHAV functions than the two normal characters that I compared her to.

Since I'm trying to rescue poor Cherry from her antisocial neuroses, I thought you might be amused to see what she looks like and know a little more about her bizarre story. smile


Cherry Perry

I used SimPe to extract that image from the character file. It looks like she's wearing a mailman's outfit but she started out wearing the tan polo top and brown slacks that drivers and pilots wear.

Cherry started life as an NPC Type 5. I'm guessing that Type 5 is a driver, but haven't confirmed it yet.

Originally she appeared as a guest, brought in with the teleporter painting. After a couple of visits, one of my /s/e/x/u/a/l/ /p/r/e/d/a/t/o/r/ Romance sims, Vyn Midlock, became best friends and wanted to fall in love with her. (Vyn is a teen generated by the Tombstone of Life and Death who seems obsessed with seducing other teenage girls.)

No other sim could not initiate any interactions with Cherry, so Vyn was stuck just wanting her. Meanwhile, Cherry was swooning all over Vyn but wouldn't take their relationship to the next level.


Cherry Swooning Over Vyn Midlock

To solve that dilemma, I imported Cherry into the household so that Cherry could initiate interactions that would lead to falling in love. I'm pretty sure I used the Tombstone of Life and Death to do this, rather than editing the character in SimPE.

Cherry came in wearing an adult body but was classified as a teenager. I'm not sure whether the game did that or if I made a goof in SimPE while tuning up her skills to match her age.

That was a strange experience itself. When the time came for her to change into the private school uniform, she couldn't find one on the rack that matched her adult body; so she went to school naked. (Cherry must have been very popular at school!)


Cherry's School Uniform

When I had Cherry go to the chest of drawers and plan her everyday outfit, the options that showed up were all of the NPC career skins!

I used the TOLAD to accelerate her aging to adulthood with "Age Transistion Cinematic" with hopes that the game might make her more playable. That didn't work. That's when Cherry first started wearing the mailman uniform. (I think that image gets updated only when you use the mirror to Change Appearance and Cherry's changed when I adjusted her makeup. Changing clothes doesn't do it. So some of my other characters are now adults but SimPE shows an image of a toddler.)


Adult Cherry Aspires to Carry the Mail

I don't think she had a last name before she got married to another TOLAD-generated character named Bruce Perry. That's how she got the horrible moniker, Cherry Perry.


Cherry Get to Know Bruce while Vyn Midlock Goes After Yet Another NPC Teen

So at this moment, Bruce Perry has a beautiful, wonderful wife that he totally ignores unless she goes to him. He never tries to initiate interactions with her and I can't have him select her to do anything. He is aware of her because he looks at her walking by, but otherwise he acts like she's not there.

In contrast to husbands who treat their wives this way in real life, this doesn't seem to bother Cherry at all -- she can initiate any interaction she wants -- but it's driving Bruce crazy.

I need to learn SimPE a little better before I'll be brave enough to try modifying Cherry's BHAV functions, but it looks like that's what she needs.

Lesson learned: It's easiest to just not mess with the drivers and pilots. If you like the way they look and act, it might work to clone the appearance of the driver onto a different sim.

But on the other hand, one of the neatest things about The Sims 2 is that most of the NPC's are more than inanimate objects so it bugs me that some of there are still just zombies. I'd think that sims would get to know their drivers and pilots pretty well since they spend an hour or so alone with them every day.


Last edited by Greg on Sat Feb 05, 2005 2:35 pm; edited 2 times in total

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Greg
Anja's Sock Puppet
Joined: 30 Aug 2004
Posts: 6672
Location: Happy Valley
Post Posted: Sat Feb 05, 2005 10:41 am
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Meadow Thayer

I'm interrupting this thread for a special announcement. My story is coming soon!

In my story you will learn how I, an orphan NPC teen, was rescued from Never Never Land and went on to become a real player character, where I could grow to adulthood and live a happy life of fame, fortune, and family!

Rescuing me from being a perpetual teenager was a lot easier than the on-going Cherry Perry Project!

So keep watching the SimsHost Chronicle for an announcement of my story! If you are getting frustrated with townies who never grow up, you'll be glad you did!

~~Meadow
Sims cannot initiate interactions with an NPC sim
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